First Sprint Complete!


Progress so far🚀

Hello everyone! Now with our easter break over we are proud to announce we are done with the first sprint of development!

Everyone was quite busy with all their easter assignments and trying our best to get some rest in. But as of writing this post we have accomplished 90% or so of all our sprint 1 tasks. So lets break down what we've done over easter:

Art đźŽ¨đź–Śď¸Ź

Our artists were hard at work to get animations for all our character cleaned up with lots of nice and smooth inbetween frames.

This was done to all animations for examples here Mercelines new cleaned up victory animation:


Old one for comparison:

This same treatment was apllied to basically all animations in our game!

And as previously said we were working on making George's idle animation and now we can show it in full splendor:

Of course thats not all our tech artist was also hard at work although alot of his stuff is not implemented yet we can already show it off:


Here is a ghost material we can apply for our dead sprites


And here's our text for when you hit notes:


These are only a couple examples but the page would be filled with pngs if we showed all you can see it all in action on the build

Programming🖥️

We now have Ultimate attacks working mash away to unleash a powerful attack this can work as a breather and a good way to deal damage to the boss. Most importantly it will revive your teammates be careful however the ultimate bar is a shared resource and failing notes causes it to decrease so if someone slacking behind you will have to pull the extra weight!

Now if you're not playing with 4 players only the lanes of the players that were picked will have notes in them as not to confuse people.

Audio🎶

This week, I dove into building the rhythm section of the game, and even though I couldn’t actually play it while working on it, especially not with four players, I really enjoyed imagining what the full experience would feel like. 

It was definitely challenging, but also creatively rewarding. It pushed me to stay fully focused and picture the flow of the level in my head, which ended up being a fun and eye-opening exercise. 

One thing that stood out is how different it feels to write rhythm instructions for your own music. It forces you to look at your song in a new way. You start paying extra attention to which parts make it groove—which sounds pop out and make you want to tap along. 

Especially important for our co op game was how different elements of the music, like the kick and bass, interact: when their rhythms line up and when they don’t. That relationship really shapes how the song feels to play, especially if one player is playing along to the kick and the other playing to the bass. Aside from that, I also worked on the “ultimate” sound—the big moment players build up to. It’s not quite finished yet, but it’s getting there! I want it to feel really powerful and satisfying, so I’m still fine-tuning it to make sure it hits just right.

What’s Next?🎯

We are done with sprint 1! Some of the tasks were left behind but fret not they are still planned. We will pick these tasks back up on sprint 2. Since our sprint 2 is mostly adding extra features to the gameplay. More on those features next week after we have our meeting an re evaluate our tasks and goals for sprint 2.


Thats it for this week see you in the next one!

Get [Group 1]Beats from the Deep

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